[I want to work for STopgame] Opinion about Fable 3

Do you love rides?? Car rides, roller coasters, carousels and other joys of life? I think yes. Who doesn’t love them. I especially like horror houses where you walk down the hallway and all sorts of bad things jump out at you. Fable 3 (XBOX – exclusive, sold the homeland for 30 pieces of silver) – the same attraction. A carefully laid corridor along which you walk, and you look to the left, you get scared, you look to the right, you get scared, and then, the exit. And I have no desire to go through it again. There are only individual episodes in my head, but there is no whole picture. Here you are scared, here it is well and talentedly done, but this does not solve the question – “What was that?”?». After all, it was all over so quickly that you didn’t have time to understand anything. This is the main problem with Fable 3 – it doesn’t use its capabilities and potential. She is like a talented athlete who could have achieved very great success in sports, but instead spent her talent on drugs and prostitutes, and lives out her days forgotten, lonely and abandoned in a nursing home, staring blankly at the TV screen. Fable 3 shows, as if reluctantly, under pressure, its capabilities, and then goes back to its drug dealer for another dose. The devil-may-care approach is evident in every element of the game. From the story to the combat system.

The plot of Fable 3 lacks epicness and attention to detail. While Molyneux ignored personal computer users, an era came to Albion that was not a bit like Victorian England (and the Albion flag does not look like the Union Jack. Doesn’t look alike). Industrial revolution, the country is ruled by an evil Tyrant whose hobby is torturing people. You play as a prince named Prince. Or for a princess named Princess. With such names, perform only in clubs, singing pop songs about love. Then he will change his name to Hero and King (Queen), but we are getting ahead of ourselves. He/she has a dog, and he/she sleeps with it, and not only sleeps, but passionately kisses the dog. Yes, yes, the main character/heroine has tender feelings for her own dog. The dog, along with the luminous strip, plays the role of a radar, looking for buried treasures (which are needed like a dog’s fifth leg). This is where the dog’s role ends, and in his free time he tormented me, showing me the glitches of the game: the dog climbed under the lady’s skirt and began to sniff something there. Maybe I made it up about the last one, but the main thing is that I climbed, and my brain was very painful when I saw it. But the brain suffered even more when the dog (Prince/Hero/King is so cool that he didn’t bother to give the dog a name) began to frolic calmly, hanging in the air, over a bottomless abyss. This really affects the atmosphere of the game. But what completely destroys the atmosphere and prevents you from immersing yourself in the game is the quick change of action and complete idiocy at the end of the game. The balance between action and calm scenes is not maintained. You run around like crazy all over Albion, scenes change with frightening speed, characters appear for a couple of minutes, do not have time to reveal themselves, because they are already disappearing in the rearview mirror. Forward, just forward, you can’t stop Scenes flow from one to another, sometimes without any connection, unexpectedly for the player, who is already in a mess because of all this. You’ve just been on a ship, now you’re in a cave, in five minutes you’re in the city, and in 10 minutes you’re already king and judging the Tyrant.

It is very difficult to https://yaybingocasino.uk/withdrawal/ follow the plot, which at the end of the game spoils completely. The writers themselves apparently thought that the “overthrowing the king” storyline was complete trash, so they decided to do something cool, so they came up with another storyline about Evil, who dreams of destroying Albion. At first it caused me terrible delight, because the scene in the desert, before returning to Albion, reminded me of Cliv Barker’s Jericho with its mysticism and general atmosphere. Unfortunately, these are the only pleasant memories of the game. After all, what follows is a painful outrage on logic. A dangerous, insidious creature of Evil named the Master of Shadows is coming to Albion, there is only a year left before the invasion, and you, as a king, have to make a choice between good and evil deeds. And this painful choice comes between – everyone will live happily for a year, having fun and rejoicing, and then die in agony (these are good deeds), or they will live a year in agony, some will die due to tough politics, but the majority will survive the attack (evil deeds).Are you serious? Where’s the choice?? Let go of logic, bastards. Stop raping her. Your comrades will also turn out to be complete idiots, they can’t see beyond their own noses, they only care about their small, cramped world, they don’t care about others. And when you tighten the screws, trying to get some gold and save a couple thousand people, they blame you. Although the king himself is to blame. I could say, “A terrible enemy is coming towards us, who will come in a year and my reign will seem like baby talk.”. So sit down and shut up. In a year, if we survive, we will be in chocolate. I promise". I think this sounds convincing.

A year of my harsh, dictatorial rule turned me into a goth. If Stalin had painted himself the same way, he would probably have been hated less

The plot could have been saved by complexity – after all, by getting stuck at one point, the player would have time to understand and digest the plot. But there is no difficulty here. You can’t even die here. After running out of health, Slo-mo turns on, the screen turns gray, your character falls, and then you get up without losing anything. The blue circle resets to zero, but this is nonsense. This is one of the reasons why Fable 3 has one of the worst combat systems. You cannot die, the enemies crowd in a crowd and are embarrassed to attack you, of course, sometimes the bravest one is found who beats you, but you are immortal. And we come to a situation where a sword and a firearm are not needed, although melee weapons have beautiful finishing moves, but to perform them you need to hold down the strike button and stand with your sword raised high; enemies can withstand six or seven shots to the head from a rifle. So what remains is a spell that covers all enemies within a certain radius of you. You can’t die, I remind you again, so you stand, cast, cast this spell, stupidly clicking on the right mouse button. While you click, you can look at the ceiling, read a book, spy through binoculars as your pretty neighbor changes clothes, and if you get used to pressing the right mouse button with your elbow, then do your homework. The combat system is so simple that it is even possible to teach a hamster and a rat to play Fable 3.
Anything can save the plot of Fable 3? Mmmm… Ah! Exactly. There’s humor here. This might save the game. Lionhead found every unemployed comedian they could and put them to work making jokes. And the result was the prim humor of an old maid. There are no sparkling jokes here, no Monty Python madness, not even jokes below the belt. This is the subtlest irony, a restrained smile of a socialite, because laughing in public is indecent and vulgar. Maybe humor will save the game for you. But in my case, humor failed to do this.

Useless things
I went through the main points of the game. The most important thing. But there are others here that are not needed, but they are there. You can earn money by playing the lute, rolling out dough in a simple game of pressing two buttons. You can spend the money spent on new hairstyles, clothes, weapons. Although you don’t need it, you can run around in shorts and bald, nothing will change. You can buy real estate that will bring you income. This income can be spent on buying real estate that will bring you income. This income can be spent on buying real estate that will bring you income. This… and so on ad infinitum. No money needed.

You can also marry any NPC, have sex with him, and as a result of this a child will be born. If you don’t want sex, then you can adopt a child. Why is this, I don’t understand. Who would think of marrying a bot?? For what? After all, they are the same. Hell itself, when I encountered the same model of the mercenary leader seven times! SEVEN TIMES! They have a clone making machine in the mountains? Or their mother managed to give birth to seven at once – twin brothers? Semirnashki? If yes, then I want to shake her hand. Although it’s not worth it, I killed seven of her sons.
The game is missing something. Some kind of spark, one lit match thrown into a carefully laid heap of gameplay, plot and graphics, turning this heap into a bright fire. Fable 3 has no soul, dare I say it. There’s nothing to praise her for, but I don’t want to scold her either. An ideal average, without pros and cons, just a game for a couple of evenings, leaving behind an emptiness, like a girl you picked up in a bar, and dissolved in the first rays of the Sun. Sadly.
That’s all I remember about this game. Wrote for Neon-game, but will not be published there yet. Maybe I’ll add something else.